Here or My End
"Here or My End" is a 2D Point-and-Click horror game developed over the course of 2 years using Game Maker Studio. I operated as lead designer and production manager, leading the course of puzzles, flow of the story, and house layout within the game.
The game features a series of puzzles that the player must progress through in order to finally leave the house they are trapped inside.
The game is available for purchase on itch.io, under BunchOfNerds creator pages, or by using the link below.
itch.io
The game features a series of puzzles that the player must progress through in order to finally leave the house they are trapped inside.
The game is available for purchase on itch.io, under BunchOfNerds creator pages, or by using the link below.
itch.io
Kill the Rogue
"Kill the Rogue" is a 2-D pixel rogue-like multiplayer game being developed in Game Maker Studio. The game pits one player as the "Rogue", running through dungeons, defeating monsters, and collecting loot, while the other player as the "Dungeon Master", building the dungeons, placing the monsters, and trying their hardest to...well... Kill the Rogue. Get it?
I have the role of UI designer and designing specifically what the Dungeon Master is capable of doing. I also was in charge of organizing design documentation and writing enemy statistics for balance testing.
The game is still currently under development by BunchOfNerds LLC, but is planned to be released sometime in the year 2020.
I have the role of UI designer and designing specifically what the Dungeon Master is capable of doing. I also was in charge of organizing design documentation and writing enemy statistics for balance testing.
The game is still currently under development by BunchOfNerds LLC, but is planned to be released sometime in the year 2020.
Dracopedia
"Dracopedia" is a dragon-based Multiplayer Online Battle Arena (MOBA) featuring a completely 3D perspective. The game is being developed in the Unreal Engine, and models made in 3DS Max and touched up in Z-Brush. I am acting as Lead Designer, and am in charge of lane designs and the dragons' ability balancing.
The game's lanes are stacked on top of each other in order to take advantage of the flight mechanics within the game. The top lane is a series of floating islands, the middle lane one massive primary island, and the bottom lane a deep ocean. Teams of 6 fight to destroy the other team's base to win.
The game is still currently under development by BunchOfNerds LLC. Its release is still not known at this time.
The game's lanes are stacked on top of each other in order to take advantage of the flight mechanics within the game. The top lane is a series of floating islands, the middle lane one massive primary island, and the bottom lane a deep ocean. Teams of 6 fight to destroy the other team's base to win.
The game is still currently under development by BunchOfNerds LLC. Its release is still not known at this time.